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Video How to make a portal to the twilight forest. Overworld Dungeons, BuildCraft oil and mod ore will spawn in the Twilight Forest, with approximately the same frequency as in the overworld however, these will not appear as ore clusters in Hollow Hills.As such, some degree of caution and preparation should be exercised when first passing through a Twilight Forest Portal. It should be noted that Twilight Forest Portals will not discriminate as to the area in which they appear a newly created portal may bring the Player to the interior of a Hollow Hill or even one of the various Twilight Forest boss lairs. Chest items and drops become correspondingly more rewarding with each new area. Instead, progression through the mod is centered around landmarks that serve to advance the level of difficulty encountered through increasingly challenging enemies and bosses. Despite the perpetually dim conditions, hostile mobs will not spawn on the surface in the Twilight Forest biome itself. The majority of the Twilight Forest is a peaceful biome.
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If the portal to the Twilight Forest is destroyed, the portal in the Twilight Forest will still work. The portal can only be destroyed by an explosion or a Player (by putting a block in place of the portal or by breaking one of the edge blocks). Once the portal is activated, it is possible to remove the flowers around it while keeping the portal intact. The water will turn purple and a bolt of lightning will strike the portal, inflicting minor damage to nearby Players, who may travel to the Twilight Forest by walking or jumping into the newly created portal.
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Once the pool is surrounded in this manner, the portal is completed by throwing a diamond into the water. A 2×2 pool of water only 1 block deep forms the basis for this portal additionally it must be surrounded by any naturally genarated plant. This java.exe and it's memory-usage is stabilized in the curse-launcher.Entering the Twilight Forest is achieved through the creation of a Twilight Forest Portal, similar to a Nether Portal. Search Search all Forums Search this Forum Search this Thread Tools Jump to Forum Lucky Block Present Addon 1.7.10 (Twilight Forest Update - Has +50 New Drops) 1 Apr 18, 2015. Seems like a big part of the memory-leak was caused by the java.exe from the ftb-launcher (maybe cause of the console spamming of millenaire, no idea). Minecraft Mods Lucky Block Present Addon 1.7.10 (Twilight Forest Update - Has +50 New Drops) 1.7.10 Blocks. Solution was to put it into a custom profile of the curse-launcher. Really at my wits end here, especially since I'm not good in this technical stuff :/ Really like the modpack, but slowly get the feeling I'm not allowed to play it.Īfter alot of testing stuff, I think I slowly have stabilized the problem. or actually any modpack that makes my memory jump to the numbers where I have to close minecraft after latest 1 hour or it gets evil.Īnyone else having the problem with this or maybe something went wrong when I installed it or so? What really confused me is the thaumcraft-research, never before I had problems with thaumcraft creating such a memory-leak for me. which is known but not worked on at the moment since they're working on the 1.8 version from what I read) While a "super fast"-increase comes when I'm doing research in the thaumcraft-research-table (like +1GB memory usage in just 4~5 minutes research.).Īnd millenaire creates a log-file that after just a few minutes is already over 100MB big (since it spams the console. The "slow but steady" increase of memory-usage seems to come from Journey-map. As its name suggests, The Twilight Forest Mod takes players to a twilight realm full of trees.
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(sadly I'm really bad when it comes to technical stuff, so I'm asking here for advice)Īfter some testing, I'm really confused. The Twilight Forest Mod for Minecraft 1.7.10. Not sure if it's the fish-mod, since the little lake is totally crowded with fishes, but if there is a way to actually read out which mod this does it would help me alot. Sorry for the double-post, but I think just editing gets overseen in the end :/Īnyone knows if there is a way - besides disabling one mod after another - to see if a mod causes a memory-leak?Īfter a short time of playing my game messes up alot and the memory-usage jumps up to 95%, followed by a lag spike, then down to ~60% and back to 95% again.